- Punches and Hand Strikes
- Hook Punch
- Uppercut Punch
- Overhand Punch
- Palm/Heel Strikes - Angles
- Punch Combinations
- Left/Right/Left Hook combination
- Left/Right/Left Hook/Right Uppercut combination
- Left/Right/Bob/Right combination
- Left Punch/Right Elbow combination
- Left/Right/Left Hook/Right Elbow combination
- Right Uppercut/Left Hook/Right Cross combination
- Punch Defenses
- Inside Punch Defense with Counterattack against Left Punch
- Inside Punch Defense with Counterattack against Left Punch Using Left Hand
- Inside Defense with Counterattack against Right Punch (Two Counters)
- Inside Defense with Counterattack against Right Punch (One Counter)
- Slipping
- Defense against Uppercut Punch
- Bobbing and Weaving
- Defense against Hook Punch (Extended)
- Defense against Hook Punch (Covering)
- 360 Degree Defense with Counterattack
- Overhand Punch Defense (Cover, Stabbing, 360)
- Kicks
- Front Kick with Advance (from a Fighting Stance)
- Front Kick with Advance (from a Neutral Stance)
- Defensive Front Kick
- Forward Leg Front Kick (in place)
- Forward Leg Front Kick (with switch)
- Forward Leg Round Kick (in place)
- Forward Leg Round Kick (with switch)
- Round Kick with Ball of Foot
- Side Kick
- Side Kick with Advance
- Back Kick
- Back Kick with Advance
- Uppercut Back Kick (Short)
- Kick Combinations (Front, Round, Side, Back)
- Side Kick/Hammerfist Combination
- Back Kick/Hammerfist Combination
- Downward Stomping Kick
- Kick Defenses
- Defense against Front Kick (Redirecting with Shin)
- Stop Kick Defense against Front Kick
- Reflexive Defense against Front Kick
- Outside Stabbing Defense against Front Kick
- Inside Defense against Front Kick to the Body
- Inside Defense against High Front Kick
- Defense against Low Round Kick (Using the Shin)
- Defense against Low Round Kick (Absorbing with Thigh)
SELF-DEFENSE
- Choke Defenses
- Choke from the Front against a Wall
- Choke from the Behind against a Wall
- Choke from Behind with a Pull
- Bearhug Defenses
- Bearhug from the Front with Arms Caught (with Space)
- Bearhug from the Front with Arms Caught (No Space)
- Bearhug from the Front with Arms Free
- Bearhug from the Front with Arms Free (Leverage on the Neck)
- Bearhug from Behind with Arms Free
- Bearhug from Behind with Arms Caught
- Bearhug from Behind with Arms Caught Over Wrists
- Hostage Defenses
- Hostage Position from Behind
- Dealing with Multiple Attackers
- Lining Up Your Attackers
- Hostile Crowd
- Bystander Crowd
- Wrist Grab Releases
- Both Wrists Grabbed, Held Behind the Back
- 2 Attackers - Each Pulling Defender's Arms to Side
- 3 Attackers - 2 Pulling Defender's Arms to Side and 1 Approaching
- Clothing Grab Releases
- Sleeve Grabs
- Shoulder Grabs
- Lapel Grabs
- Takedown Defenses
- Basic Sprawl
- Defense Against Knee Grab or Single Leg
FALLS
- Back Fall Break
- Side Fall Break
- Front Fall Break
GROUNDFIGHTING
- Guard
- Operating When You Have Someone In Your Guard (Closed and Open Guard)
- Guard - Bottom Position: Striking from the Guard
- Guard - Bottom Position: Kick Off from the Guard - Knee to Chest (with space)
- Guard - Bottom Position: Kick Off from the Guard - Heel to Hip (arm control)
- Operating While in Someone's Guard (Basic and Sitting-Up Position)
- Striking While in the Guard
- Escape from the Guard (Sit Back and Strike the Groin)
- Escape from the Guard (Stacking)
- Mount
- Trap and Roll: Choke with Attacker in Mount
- Trap and Roll: Close Choke or Headlock while Mounted
- Trap and Roll: Defense against Punches, Mounted (Bucking Hips)
- Top Position - Mount (#1-5)
- Top Position - Mount: Trap Opponent's Arms to Chest to Pop Up and Out
- Back Mount: Choke from Behind while Mounted
- Foot Grab Releases
- Foot Grab: Clearing/Stripping Foot (Axe Kick)
- Foot Grab: Spinning Outward (Round Kick)
- Foot Grab: Spinning Inward (Heel Kick)
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